Pay for what you render. No surprises.
Only the time a machine actually spends rendering is billed. Queueing, machine start-up and file downloads are free.
Cost calculator
Enter roughly how long your render takes and see the credits you'll pay.
Time tiers
Active render time is rounded up to the next tier.
| Up to 10 minutes | 0.25 |
|---|---|
| Up to 20 minutes | 0.40 |
| Up to 30 minutes | 0.60 |
| Up to 45 minutes | 0.80 |
| Up to 60 minutes | 1.00 |
| Each started hour after that (60 min+) | +1.00 |
Billing rules
- Active rendering only
The meter runs only while a machine is rendering. Queueing, start-up, downloads and pauses are not billed.
- One hour up front, then the difference
One hour's cost (1.5× in the priority queue) is reserved when rendering starts and charged every few minutes while it renders. When the job ends the real cost is settled: any excess is refunded, any shortfall deducted.
- Free to cancel in the queue
Cancel before rendering starts and you pay nothing. If a machine has started loading the scene, a 0.25 credit preparation fee applies.
- Early cancellation
Cancel within the first 30 minutes of rendering and you pay at least 0.50 credits; after that the normal tiers apply. In the priority queue fees are 1.5×.
- Jobs that never start are free
If a job gets stuck before rendering on any machine, your credits are refunded in full. If you see a farm-side problem, open a support ticket and we'll look into it.
- Credits never expire
Credits you top up have no expiry date.
Credit packs
1 credit = 1 dollar. Bigger packs come with bonus credits.
Starter
Standard
Professional
Studio
Pay by card, secured by Stripe. Jobs that never start rendering are refunded.