Sending a scene
The Render Cloud window, the checks before sending, and what happens afterwards.
Before you send
- Save. The farm uses the .max file on disk; if there are unsaved changes, the plugin offers to save first.
- Time Output = Single. In Render Setup (F10) → Common → Time Output pick Single and close the window. The farm renders single frames for now.
- A stop limit. In Corona settings set at least one of Noise level (3% recommended), Pass or Time limits. Unlimited renders can't be sent; the cost would have no ceiling.
- Camera. Pick the camera to render in the window. Making the same camera your active view is also recommended; the plugin warns if the active view isn't a camera.
The Render Cloud window
- Job name
- Filled with the scene name; you can change it.
- Camera
- The camera to render; the scene's cameras are listed.
- Resolution
- Taken from Render Setup, up to 8K (8192 pixels). The ⟳ Sahneden Al (pull from scene) button reads it again.
- Output format
- JPG (high quality, no transparency) or PNG (keeps transparency, for compositing).
- Priority
- Economy (in turn) or Priority (front of the queue, 1.5× cost).
- After upload
- Start automatically or wait for my approval: with the second, the job doesn't queue until you press the start button on the job's page in your dashboard.
- Estimate and balance
- The window shows the estimated cost and your current balance.
Don't use Distributed rendering for now: the farm temporarily doesn't support it. The Save CXR option isn't working at the moment either; a fix is on the way.
Checks while sending
These stop the send
- Time Output isn't Single, or there's no stop limit.
- The scene contains V-Ray lights or materials (the farm doesn't run V-Ray).
- The resolution is above 8K (8192 pixels) or the scene has no camera.
- The scene is from 3ds Max 2027 or later.
These warn; your call
- Missing plugins (undefined maps or materials): those surfaces render wrong. Cleaning them first with FCA Farm → FCA Cleaner is recommended; you can still send anyway.
- Missing texture files: the affected surfaces render black or flat. You can continue or cancel.
- Materials Corona doesn't support, or a Region/Crop render area.
- A very low noise target, very high pass count or long time limit: the render and the cost grow.
- The active view isn't a camera.
Upload
The plugin finds the textures, HDRIs and IES files your scene uses and sends only the ones not uploaded before; the same texture is never uploaded twice. The scene file itself is uploaded on every send. The window shows progress and file details.
After sending
- On the Render jobs page you follow the job's status and a live screenshot of the machine.
- When it's done you can download each file or everything as one ZIP; LightMix elements also get their own ZIP.
- You get an email when it finishes.
- Cost and cancellation rules: Pricing.